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Anna Matsumoto /antech

Researcher, Designer, Creative Technologist @Stanford.

I design at the seam between body and matter—prototyping new ways for people to feel and interact through physical computing / human-computer interaction research. ​

 

My work explores 3D Design. Not limited to Physical Design, HCI, and Interactive Technology, I also love 3D-CG Animation, AR/XR, exploring many other Physical × Digital interactions.

Undergraduate Researcher @ Stanford SHAPE Lab, exploring more @ Morphing Matter Lab.

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Physical Interaction
(Selected Projects)
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3D-Printing for Blind & Low-Vision Users
Assembly Instructions

Stanford Mechanical Engineering: Stanford SHAPE Lab

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[CHI'25, Matsumoto et al]

PDF | ACM | Video


​Audio-Reactive Haptic Spheres

TouchDesigner / Python / Raspberry Pi / Arduino

brought audio-visual-haptic experiences to 300+ audiences. 

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2025.06.

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Sensory Maze for Children with All Abilities 

Collaboration with Magical Bridge Foundation

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2025.03.

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Gesture Based Motor Control

TouchDesigner / Python / MediaPipe / Arduino

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2025.3 - 

AR / VR

Virtual technology, integrated in the real life,

inviting us to "Story-living"


Stanford AR Map / Day N Mayfield (2025.4)

AR Walking Experience

(Unity, Blender, Vuforia Engine)

On-site AR Experience for Stanford campus.

AR games, photo booth, and interactions.
Scanned the whole Mayfield Avenue with Vuforia Engine,

built environment on Unity. Released beta app for iOS.


Knowledge is Power (2024.12)

10 minutes site-specific AR narrative about current wheelchair accessibility issues. Immersive soundscape, incorporating AR visuals and physical interaction through chair and ramp. Including interviews from stakeholders of campus accessibility.

AR Walking Narrative [Full Experience Screen Record]

(Unity, Blender, Vuforia Engine, Reaper)
 

Stanford Art Gallery / Meyer Green

3D Visualization

Blender / Maya / MAX / TouchDesigner


Audio-Reactive, "Smiling at Me"

3D Animation [2025.05]

(Blender, Python)

udio-reactive lighting control with MAX/MSP.


BPM reactive Hoover Tower

3D Animation [2025.05]

(Blender, Python)

Automated the BPM based animation with Python.


Visual for "Seventh Day" 

3D Animation [2025.05]

(Blender, Python)

VJ collaboration with DJ Kao. 

Rendered a synced animation of 6 minutes song.


Visual for "Interstellar" 

3D Animation [2025.05]

(Blender, Python)

Rendered a synced animation of 5 minutes song.


Visual for "Hypnotized" 

3D Animation [2025.05]

(Blender, Python)

VJ collaboration with DJ Kao. 

Rendered a synced animation of 4 minutes song.

​I was practicing with rigging a lot.


More Projection Mapping & Animations


@ SF Gray Area, Satellite Sessions, etc

Audio-Visual Interaction

is Human-Computer Interaction.

IMG_2320.JPG

We did Audio-Visual Performance

(3D Animation, Laser, Music Production)
and gathered 200+ students on-campus.


Crochella Official 3D-CG Animations 

3D Animation & Design [2025.03]

(Blender, Python)

Commercial Project, Stanford Design Kids, Stanford University

Designed 3D-CG Animations for Crochella,

Stanford's biggest campus music festival.

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VOGA Compilation Vol.2 - Live

Real-Time VJ Performance. Audio-reactive 3D Computer Graphics. Pre-recorded CG animations correspond to the sound.

Interactive Multimedia Performance, Creative Direction, Organizer [2024.06]

(Blender, TouchDesigner)

HVEN Nakameguro, Tokyo, Japan


Puppets 

​​Interactive Multimedia Performance with Libby Ye  [2024.08]
(MAX 8, CHydra, OBS, Wekinator, Premiere Pro, Reaper, EEG, Wave Ring) 

Stanford CCRMA (Center for Computer Research in Music and Acoustics)​

Live sound with EEG headset (brainwave / motion) and other wearables. Live-coded visuals in CHydra, processed in OBS.

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Burning Away the Past

Immersive installation with 3-dimensional projection mapping & holograms, integrated with smell, taste, sound, and light.

Eat your bitter melons, and our bitter past would be awaken.

Interactive Multimedia, Installation [2024.03]

(Blender, TouchDesigner, Arduino, Pepper's Ghost Effect, Heater, Bitter Melons.)
 

Stanford Art Gallery [antech × chenoutta10]

 
Doppelgänger Performance

Interactive Multimedia Performance [2024.09]

(MAX 8, Reaper, Adobe Premiere Pro)

Stanford CCRMA (Center for Computer Research in Music and Acoustics)​

Performed live harmonies in real-time alongside pre-recorded videos.
Generated non-existent instruments with capturing body movements.

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Instinctive Beats 

Dance-reactive visual system.

To dive into the music, we must keep dancing with our entire body.​​​​​​

Interactive Multimedia [2024.01]

(Blender, TouchDesigner) 

Stanford Art Gallery [antech × chenoutta10]


TreeHacks Venue: Visuals, Iconography

CV Game Design, Projection Design, Iconography [2025.02]

(Blender, TouchDesigner. Adobe Illustrator, Figma)
 

TreeHacks 2025, Stanford University


Live Coding Visual - CHydra

Interactive Multimedia [2024.09]

(Chuck + Hydra)
 

Thanks to CCRMA, Stanford University.

© 2021 - 2025 Anna Matsumoto. All Rights Reserved.

© 2021 - 2025 Anna Matsumoto. All Rights Reserved.

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