
Anna Matsumoto /antech
Researcher, Designer, Creative Technologist @Stanford.
I design at the seam between body and matter—prototyping new ways for people to feel and interact through physical computing / human-computer interaction research.
My work explores 3D Design. Not limited to Physical Design, HCI, and Interactive Technology, I also love 3D-CG Animation, AR/XR, exploring many other Physical × Digital interactions.
Undergraduate Researcher @ Stanford SHAPE Lab, exploring more @ Morphing Matter Lab.

Physical Interaction
(Selected Projects)
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3D-Printing for Blind & Low-Vision Users
Assembly Instructions
Stanford Mechanical Engineering: Stanford SHAPE Lab
Audio-Reactive Haptic Spheres
TouchDesigner / Python / Raspberry Pi / Arduino
brought audio-visual-haptic experiences to 300+ audiences.

Sensory Maze for Children with All Abilities
Collaboration with Magical Bridge Foundation

Gesture Based Motor Control
TouchDesigner / Python / MediaPipe / Arduino
______________________
2025.3 -

AR / VR
Virtual technology, integrated in the real life,
inviting us to "Story-living"

Stanford AR Map / Day N Mayfield (2025.4)
AR Walking Experience
(Unity, Blender, Vuforia Engine)
On-site AR Experience for Stanford campus.
AR games, photo booth, and interactions.
Scanned the whole Mayfield Avenue with Vuforia Engine,
built environment on Unity. Released beta app for iOS.

Knowledge is Power (2024.12)
10 minutes site-specific AR narrative about current wheelchair accessibility issues. Immersive soundscape, incorporating AR visuals and physical interaction through chair and ramp. Including interviews from stakeholders of campus accessibility.
AR Walking Narrative [Full Experience Screen Record]
(Unity, Blender, Vuforia Engine, Reaper)
Stanford Art Gallery / Meyer Green

3D Visualization
Blender / Maya / MAX / TouchDesigner
Audio-Reactive, "Smiling at Me"
3D Animation [2025.05]
(Blender, Python)
udio-reactive lighting control with MAX/MSP.
BPM reactive Hoover Tower
3D Animation [2025.05]
(Blender, Python)
Automated the BPM based animation with Python.
Visual for "Seventh Day"
3D Animation [2025.05]
(Blender, Python)
VJ collaboration with DJ Kao.
Rendered a synced animation of 6 minutes song.
Visual for "Interstellar"
3D Animation [2025.05]
(Blender, Python)
Rendered a synced animation of 5 minutes song.
Visual for "Hypnotized"
3D Animation [2025.05]
(Blender, Python)
VJ collaboration with DJ Kao.
Rendered a synced animation of 4 minutes song.
I was practicing with rigging a lot.
More Projection Mapping & Animations
@ SF Gray Area, Satellite Sessions, etc



Audio-Visual Interaction
is Human-Computer Interaction.


Crochella Official 3D-CG Animations
3D Animation & Design [2025.03]
(Blender, Python)
Commercial Project, Stanford Design Kids, Stanford University
Designed 3D-CG Animations for Crochella,
Stanford's biggest campus music festival.

VOGA Compilation Vol.2 - Live
Real-Time VJ Performance. Audio-reactive 3D Computer Graphics. Pre-recorded CG animations correspond to the sound.
Interactive Multimedia Performance, Creative Direction, Organizer [2024.06]
(Blender, TouchDesigner)
HVEN Nakameguro, Tokyo, Japan

Puppets
Interactive Multimedia Performance with Libby Ye [2024.08]
(MAX 8, CHydra, OBS, Wekinator, Premiere Pro, Reaper, EEG, Wave Ring)
Stanford CCRMA (Center for Computer Research in Music and Acoustics)
Live sound with EEG headset (brainwave / motion) and other wearables. Live-coded visuals in CHydra, processed in OBS.

Burning Away the Past
Immersive installation with 3-dimensional projection mapping & holograms, integrated with smell, taste, sound, and light.
Eat your bitter melons, and our bitter past would be awaken.
Interactive Multimedia, Installation [2024.03]
(Blender, TouchDesigner, Arduino, Pepper's Ghost Effect, Heater, Bitter Melons.)
Stanford Art Gallery [antech × chenoutta10]

Doppelgänger Performance
Interactive Multimedia Performance [2024.09]
(MAX 8, Reaper, Adobe Premiere Pro)
Stanford CCRMA (Center for Computer Research in Music and Acoustics)
Performed live harmonies in real-time alongside pre-recorded videos.
Generated non-existent instruments with capturing body movements.

Instinctive Beats
Dance-reactive visual system.
To dive into the music, we must keep dancing with our entire body.
Interactive Multimedia [2024.01]
(Blender, TouchDesigner)
Stanford Art Gallery [antech × chenoutta10]

TreeHacks Venue: Visuals, Iconography
CV Game Design, Projection Design, Iconography [2025.02]
(Blender, TouchDesigner. Adobe Illustrator, Figma)
TreeHacks 2025, Stanford University

Live Coding Visual - CHydra
Interactive Multimedia [2024.09]
(Chuck + Hydra)
Thanks to CCRMA, Stanford University.
© 2021 - 2025 Anna Matsumoto. All Rights Reserved.