Multi-sensory Interactions
in Human-Computer Interaction.
I began with Audio-Visual — creating media that responds to sound and language.
Then, I brought the body into the loop — turning movement into dialogue with technology.
Now, I explore audio-visual-haptic systems that invite broader audiences
to feel interaction beyond sight and sound.
This is the most inclusive, immersive, and interactive experience that I believe.
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TreeHacks: Pose-detective Game & Installation / 2025
Do a "Tree Pose" and you will be the one. Detects face & hand location, map the animation on the face.

Sensory Maze for Children with All Abilities / 2025
Inclusive Play Equipment, prototyped in collaboration with Magical Bridge Foundation. Various texture and sensory features: high visual contrast, rotational motion, sound effect, etc.



Crochella Official 3D-CG Animations / 2025
Each band's background animation for the Stanford's biggest on-campus music festival. Python scripting in Blender.



Gesture Based Motor Control / 2025
Basic structure of using MediaPipe for fine tuning the motor control.



Live-Coding Visual: CHydra / 2024
Not just a normal geometry.
Mobile version coming soon. For now, please use a desktop.
© 2021 - 2025 Anna Matsumoto. All Rights Reserved.
















