Multi-sensory Interactions
I began with Audio-Visual — creating media that responds to sound and language.
Then I brought the body into the loop, turning movement into a dialogue with technology.
Now, I explore audio-visual-haptic systems that invite broader audiences to feel interaction
beyond sight, beyond sound, into the realm of embodied experience.
in Human-Computer Interaction.
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TreeHacks: Pose-detective Game / 2025
Do a "Tree Pose" and you will be the one. Detects face & hand location, map the animation on the face.



Gesture Based Motor Control / 2025
Exploring many structures for fine-tuning the motor control.



Crochella Official 3D-CG Animations / 2025
Each band's background animation for the Stanford's biggest on-campus music festival, Crochella. Python scripting in Blender.



Live-Coding Visual: CHydra / 2024
Not just a normal geometry.

Sensory Maze for Children with All Abilities / 2025
Inclusive Play Equipment, prototyped in collaboration with Magical Bridge Foundation. Various texture and sensory features: high visual contrast, rotational motion, sound effect, etc.
© 2021 - 2025 Anna Matsumoto. All Rights Reserved.
























