Knowledge is Power / 2024
AR Walking Story-Living Narrative
at Stanford Art Gallery / Meyer Green Field
10-minute site-specific AR narrative on
wheelchair accessibility at Stanford
This augmented reality experience invites immersants* to explore campus accessibility through the voices of real stakeholders. As participants navigate the site, they encounter immersive visuals and a spatial soundscape integrated with the surrounding architecture, revealing the often-invisible barriers wheelchair users face.
My Role & Technical Description:
- Scanned the site using Vuforia Engine
- Imported and spatially mapped the environment in Unity
- Modeled all 3D assets in Blender, mapped animation on Unity
- Built a complete AR game experience / deployed it via TestFlight
- Reception was held with 5 iPads for 100+ visitors
My collaborator, Brynn Hochman, conducted and edited the interviews with campus accessibility stakeholders, whose voices guide participants through the experience.
Full Experience Screen Record




