Anna Matsumoto /antech
I'm currently undergraduate senior at Stanford, studying Physical Design + Manufacturing
with domain focus in Healthcare & Health Technology Innovation.
I'm interested in HCI (Human-Computer Interaction) through "Touch," exploring Haptics and Accessibility Research.
Building on my research, I am also passionate about Interactive Multimedia Art, expanding physical experience.
Exhibiting in 7 venues, 4 countries, woking on new performances to intertwine Audio-Visual and Immersive Haptics.
01
Physical Interaction
I aim to create intuitive tactile experiences, making technology accessible
for BLV (Blind and Low Vision) users, as well as for everyone.
#CAD, #Haptics, #Tactile Interaction, #Accessibility, #Human-Centered Design
Re-Designing the Ceramic Rib (Ergonomic Analysis)
Stanford Mechanical Engineering
Re-designed ceramic ribs by incorporating user insights. Conducted ergonomic analysis based on users' demographics and applied NASA-TLX to optimize the design for comfort, efficiency, and stress reduction.
Tactile Aids on Educational 3D-Printing Models
Stanford Mechanical Engineering: Independent Research at SHAPE Lab
Developing methods for generating 3D-printable tactile aids onto existing educational models to enhance cognitive labeling and simplify assembly tasks.
Tactile Interactive Sphere
An interactive sphere interface that recognizes different patterns of haptic exploration, interaction, and input, transforming them into visual and audio output.
02
Interactive Multimedia Art
Building on my research, I am passionate about creating interactive spaces
where haptic exploration, human behavior, audio, and visuals intertwine.
#TouchDesigner, #Blender, #Arduino, #MAX8, #CHydra, #Immersive Experience
Puppets
Interactive Multimedia Performance [collaborating with Libby Ye]
(MAX 8, CHydra, OBS, Wekinator, Premiere Pro, Reaper, Eeg, Wave Ring)
Stanford CCRMA (Center for Computer Research in Music and Acoustics)
Controlled bass sound with EEG headset (brainwaves and head rotation) and high frequencies with Wave Ring (finger moves), while manipulating each other as "Puppets." Live-coded visuals in CHydra, processed in OBS.
VOGA Compilation Vol.2
Real-Time VJ Performance. Audio-reactive 3D Computer Graphics. Pre-recorded CG animations correspond to the sound, beats, and the audience's movement.
Interactive Multimedia
(Blender, TouchDesigner)
HVEN Nakameguro, Tokyo, Japan
Doppelgänger Performance
Interactive Multimedia Performance (only background video here)
(MAX 8, Reaper, Adobe Premiere Pro)
Stanford CCRMA (Center for Computer Research in Music and Acoustics)
Performed live harmonies in real-time alongside pre-recorded videos of ourselves playing bass sound. Generated non-existent instruments with capturing body movements, and used a MIDI keyboard to mix our voices.
3D Computer Graphics Works
Started my journey in CS 148 (Introduction to Computer Graphics and Imaging). Creating 3D CG models & animations in all of my performances.
3D CG
(Blender, Polycam)
Personal Projects, Learned in CS 148
Voice of Meyer Green
7 minutes AR narrative of revisiting current physical accessibility issues on campus. Immersive soundscape, incorporating AR visuals and physical interaction through chair and ramp. Including interviews from stakeholders of campus accessibility.
AR Walking Narrative
(Unity, Blender, Reaper) [Narrative Scripts coming soon]
Stanford Art Gallery / Meyer Green
Burning Away the Past
As the audience touches the switch and eats bitter melon, projections appear on three walls and on their bodies, while front hologram plays the main story. The heater activates in the end, changing the room's temperature to enhance the story.
Interactive Multimedia, Immersive Space [antech × chenoutta10]
(Blender, TouchDesigner, Arduino, Pepper's Ghost Effect using Sphere)
Stanford Art Gallery
Instinctive Beats
As the audience dances more, the melody grows louder and the visuals become more dynamic. To dive into the music, we must keep dancing with our entire body. Captured the excitement of entering the venue through "Beats."
Interactive Multimedia [antech × chenoutta10]
(Blender, TouchDesigner)
Stanford Art Gallery
CHydra (Live Coding Visual)
Interactive Live Coding Visual, based on the code written in chuck. Corresponding the scene, program the visal pattern.
Interactive Multimedia
(Chuck + Hydra)
Personal Projects, Learned in CCRMA
On "The Three Shades"
Performed an improvisational piece, expanding on the meaning of Rodin’s “The Three Shades.” Quoted Dante’s Inferno, created interactive visual, and projected onto the sculpture.
Interactive Multimedia
(Adobe Premiere Pro, TouchDesigner)
Cantor Art Museum
03
Prototyping
#CAD, #3D-Printing, #Laser-Cutting, #Casting, #Lathe, #Water-Jet Cutting, #Rapid Prototyping, #Design Sketching
My Morning Routine (Desk Organizer)
Utilized water-jet cutting, slip-roller, bending, rivets, radius cutter, lathe, drilling mill, and welding, designed intuitive desk organizer. Used spring plungers for tactile feedback.
The 20th Temple
Coin Sorting Machine
Combining laser-cutting and 3D-printing, designed the system so that each coin come out and sorted one by one.
Pill Bottle Re-Design
Stanford Mechanical Engineering: ME 102
Combining 3D-printing and laser-cutting, designed the structure of my heritage.
Re-designed the pill bottle with one by one outlet. Made prototype with straw and spring.