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Anna Matsumoto /antech

 

I'm currently undergraduate senior at Stanford, studying Physical Design + Manufacturing

with domain focus in Healthcare & Health Technology Innovation.

I'm interested in HCI (Human-Computer Interaction) through "Touch," exploring Haptics and Accessibility Research.

 

Building on my research, I am also passionate about Interactive Multimedia Art, expanding physical experience.

Exhibiting in 7 venues, 4 countries, woking on new performances to intertwine Audio-Visual and Immersive Haptics.

01

Physical Interaction

I aim to create intuitive tactile experiences, making technology accessible

for BLV (Blind and Low Vision) users, as well as for everyone.


#CAD, #Haptics, #Tactile Interaction, #Accessibility, #Human-Centered Design 

CAD Rendering ---Anna Matsumoto (2).png


Re-Designing the Ceramic Rib (Ergonomic Analysis)

Stanford Mechanical Engineering

Re-designed ceramic ribs by incorporating user insights. Conducted ergonomic analysis based on users' demographics and applied NASA-TLX to optimize the design for comfort, efficiency, and stress reduction.


Stream: Direction Guide Handrail

 

Intuitive direction guide through tactile pattern, inspired by fluid mechanics to make stair handrail accessible for Blind and Low Vision (BLV) users.

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Tactile Aids on Educational 3D-Printing Models

Stanford Mechanical Engineering: Independent Research at SHAPE Lab

Developing methods for generating 3D-printable tactile aids onto existing educational models to enhance cognitive labeling and simplify assembly tasks.

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Tactile Interactive Sphere

 

An interactive sphere interface that recognizes different patterns of haptic exploration, interaction, and input, transforming them into visual and audio output.

02

Interactive Multimedia Art

Building on my research, I am passionate about creating interactive spaces

where haptic exploration, human behavior, audio, and visuals intertwine.

#TouchDesigner, #Blender, #Arduino, #MAX8, #CHydra, #Immersive Experience


Puppets

Interactive Multimedia Performance [collaborating with Libby Ye]
(MAX 8, CHydra, OBS, Wekinator, Premiere Pro, Reaper, Eeg, Wave Ring)

Stanford CCRMA (Center for Computer Research in Music and Acoustics)​

Controlled bass sound with EEG headset (brainwaves and head rotation) and high frequencies with Wave Ring (finger moves), while manipulating each other as "Puppets." Live-coded visuals in CHydra, processed in OBS.


VOGA Compilation Vol.2

Real-Time VJ Performance. Audio-reactive 3D Computer Graphics. Pre-recorded CG animations correspond to the sound, beats, and the audience's movement.

Interactive Multimedia

(Blender, TouchDesigner)
 

HVEN Nakameguro, Tokyo, Japan

 

Doppelgänger Performance

Interactive Multimedia Performance (only background video here)

(MAX 8, Reaper, Adobe Premiere Pro)

Stanford CCRMA (Center for Computer Research in Music and Acoustics)​

Performed live harmonies in real-time alongside pre-recorded videos of ourselves playing bass sound. Generated non-existent instruments with capturing body movements, and used a MIDI keyboard to mix our voices.


3D Computer Graphics Works

Started my journey in CS 148 (Introduction to Computer Graphics and Imaging). Creating 3D CG models & animations in all of my performances.

3D CG

(Blender, Polycam)
 

Personal Projects, Learned in CS 148 


Voice of Meyer Green

7 minutes AR narrative of revisiting current physical accessibility issues on campus. Immersive soundscape, incorporating AR visuals and physical interaction through chair and ramp. Including interviews from stakeholders of campus accessibility.

AR Walking Narrative

(Unity, Blender, Reaper) [Narrative Scripts coming soon]
 

Stanford Art Gallery / Meyer Green

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Burning Away the Past

As the audience touches the switch and eats bitter melon, projections appear on three walls and on their bodies, while front hologram plays the main story. The heater activates in the end, changing the room's temperature to enhance the story.

Interactive Multimedia, Immersive Space  [antech × chenoutta10]

(Blender, TouchDesigner, Arduino, Pepper's Ghost Effect using Sphere)
 

Stanford Art Gallery


Instinctive Beats

As the audience dances more, the melody grows louder and the visuals become more dynamic. To dive into the music, we must keep dancing with our entire body. Captured the excitement of entering the venue through "Beats."

Interactive Multimedia [antech × chenoutta10]

(Blender, TouchDesigner)
 

Stanford Art Gallery


CHydra (Live Coding Visual)

Interactive Live Coding Visual, based on the code written in chuck. Corresponding the scene, program the visal pattern.

Interactive Multimedia

(Chuck + Hydra)
 

Personal Projects, Learned in CCRMA


On "The Three Shades"

Performed an improvisational piece, expanding on the meaning of Rodin’s “The Three Shades.” Quoted Dante’s Inferno, created interactive visual, and projected onto the sculpture.

Interactive Multimedia

(Adobe Premiere Pro, TouchDesigner)
 

Cantor Art Museum

03

Prototyping

#CAD, #3D-Printing, #Laser-Cutting, #Casting, #Lathe, #Water-Jet Cutting, #Rapid Prototyping, #Design Sketching

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My Morning Routine (Desk Organizer)

Utilized water-jet cutting, slip-roller, bending, rivets, radius cutter, lathe, drilling mill, and welding, designed intuitive desk organizer. Used spring plungers for tactile feedback.

Anna (1).jpg


The 20th Temple

ME102FinalProject_AnnaMatsumoto.png


Coin Sorting Machine

Combining laser-cutting and 3D-printing, designed the system so that each coin come out and sorted one by one.

Anna (4).jpg


Pill Bottle Re-Design

Stanford Mechanical Engineering: ME 102

Combining 3D-printing and laser-cutting, designed the structure of my heritage.

Re-designed the pill bottle with one by one outlet. Made prototype with straw and spring.

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