
Anna Matsumoto /antech
Designing tangible connections between body, emotion, and perception.
Anna Matsumoto is a Creative Technologist and HCI researcher exploring how technology can sense and extend human intention through touch, movement, and multisensory feedback.
Her work bridges design, computation, and accessibility—developing expressive systems that translate emotion and perception into tangible, shared experiences.
Stanford University' 25 (B.S. in Design: Physical Design + Manufacturing)
Stanford SHAPE Lab → Morphing Matter Lab → Steve Jobs Archive Fellow 2025.

Research
How can digital fabrication translate information into forms that everyone can touch and understand?
Exploring tactile and programmable materials/shapes that extend human perception.

Interactive Multimedia
How can the body itself become an instrument for multisensory expression and communication?
Developing systems where gesture, rhythm, and physical interfaces create new forms of presence and collective experience.
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Vibration
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Inflation
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Motion



TreeHacks: Pose-detective Game & Installation / 2025
Do a "Tree Pose" and you will be the one. Detects face & hand location, map the animation on the face.

Sensory Maze for Children with All Abilities / 2025
Inclusive Play Equipment, prototyped in collaboration with Magical Bridge Foundation. Various texture and sensory features: high visual contrast, rotational motion, sound effect, etc.



Crochella Official 3D-CG Animations / 2025
Each band's background animation for the Stanford's biggest on-campus music festival. Python scripting in Blender.



Gesture Based Motor Control / 2025
Basic structure of using MediaPipe for fine tuning the motor control.



Live-Coding Visual: CHydra / 2024
Not just a normal geometry.

3D Visualization
Blender / Maya / MAX / TouchDesigner
Audio-Reactive, Body-Reactive.
© 2021 - 2025 Anna Matsumoto. All Rights Reserved.





















