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Anna Matsumoto /antech

Designing tangible connections between body, emotion, and perception.

Anna Matsumoto is a Creative Technologist and HCI researcher exploring how technology can sense and extend human intention through touch, movement, and multisensory feedback.


Her work bridges design, computation, and accessibility—developing expressive systems that translate emotion and perception into tangible, shared experiences.

​Stanford University' 25 (B.S. in Design: Physical Design + Manufacturing)

Stanford SHAPE Lab → Morphing Matter Lab → Steve Jobs Archive Fellow 2025.

Research

How can digital fabrication translate information into forms that everyone can touch and understand?

 

Exploring tactile and programmable materials/shapes that extend human perception.


3D-Printing for Blind & Low-Vision Users
- Assembly Instructions

First-author paper @ CHI 2025 LBW

Stanford Mechanical Engineering: Stanford SHAPE Lab


3D-Printing for more applications [coming soon]

UC Berkeley: Morphing Matter Lab

ACM
PDF
Video

Second-author paper @ TEI 2026 Pictorial


3D-Printing for Blind & Low-Vision Users
- Assembly Instructions

First-author paper @ CHI 2025 LBW

Stanford Mechanical Engineering: Stanford SHAPE Lab


3D-Printing for more applications [coming soon]

Second-author paper @ TEI 2026 Pictorial

UC Berkeley: Morphing Matter Lab

ACM
PDF
Video
Interactive Multimedia

How can the body itself become an instrument for multisensory expression and communication?

 

Developing systems where gesture, rhythm, and physical interfaces create new forms of presence and collective experience.

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Vibration

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Inflation

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Motion


​Audio-Reactive Haptic Spheres / 2025

Transforms audio signals & body movement into haptic transforms.

Bridges sound and touch to explore how multisensory feedback can expand shared perception.​


Puppets / 2024

Visualizes invisible voices through brainwave and motion data.
Explores how technology can externalize inner presence and connect minds beyond language.


​Audio-Visual Immersive Stories / 2025

Story begins from the darkness, with the curated setlist by DJ Kao. As it goes for higher BPM, story changes.


Knowledge is Power / 2025

Audiences trace the path of a wheelchair ramp—feeling the distance, hearing the stories. An immersive AR narrative built from real accessibility experiences.

 
Doppelgänger Instruments / 2024

A live performance with one’s past self — an invisible duet across time, where gestures become sound and memory takes form as harmony.


VOGA Compilation Vol.2 - Live / 2024

Eyes doesn't follow you—it follows the sound.
Real-Time solo VJ Performance. Audio-reactive 3D Animation.


Instinctive Beats / 2024

Converts body movement into reactive visuals and rhythm.
Invites audiences to perceive music through the act of dancing—where movement becomes listening.


Stanford Interactive AR Map / 2025

Audiences trace the path of a wheelchair ramp—feeling the distance, hearing the stories. An immersive AR narrative built from real accessibility experiences.


TreeHacks: Pose-detective Game & Installation / 2025

Do a "Tree Pose" and you will be the one. Detects face & hand location, map the animation on the face.

Untitled design (5).png

 
Sensory Maze for Children with All Abilities / 2025

Inclusive Play Equipment, prototyped in collaboration with Magical Bridge FoundationVarious texture and sensory features: high visual contrast, rotational motion, sound effect, etc.

 


​Burning Away the Past / 2024

Eat your bitter melons, and our bitter past will be awakened.
Invites audiences to feel this lingering memory through 5 senses—transforming history’s absence into a tangible presence.​​​​​


​Crochella Official 3D-CG Animations  / 2025

Each band's background animation for the Stanford's biggest on-campus music festival. Python scripting in Blender.


Gesture Based Motor Control / 2025

Basic structure of using MediaPipe for fine tuning the motor control.


Live-Coding Visual: CHydra / 2024

Not just a normal geometry. 

3D Visualization

Blender / Maya / MAX / TouchDesigner

Audio-Reactive, Body-Reactive.

© 2021 - 2025 Anna Matsumoto. All Rights Reserved.

© 2021 - 2025 Anna Matsumoto. All Rights Reserved.

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